| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.07.15 20:06:00 -
[1]
Originally by: siC0 b0b IDK what you're flying, but this is wrong. They are.
No... they're not.
Quote: EDIT, about the whole Blaster whining. Yes they suck, Minmatar have better DPS figures @ 0m with more speed
Maelstrom - 1131 DPS Megathron - 1252 DPS Hurricane - 800 DPS (LOLFIT) Brutix - 860 DPS
Yep, sure looks like Minmatar outdamage Gallente. 
Quote: the only boost they need is capacitor increase (hybrids eat more cap on caldari boats then lasers do on amarr ones due to mfs stackign) and just the hybrid buff.
Wait wut? Yes because nobody puts 3 Heat sinks on an Abaddon. 
-Liang -- @LiangNuren - Eve Forum ***** Extraordinaire |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.07.15 21:07:00 -
[2]
Originally by: n0thing rabble rabble I don't know how to fit Gallente ships rabble rabble
First, you don't know how to fit Gallente ships. Go back to school and try again. Second, I wasn't saying that Gallente is ok - I was saying that Minmatar don't have more raw damage. Your arguments would have been better to revolve around damage type selection and damage.
Specifically, Gallente needs to either have significantly more raw damage or it needs to have more range. Giving it more range means that its just another AC/Pulse knockoff. No, giving them more tracking isn't the answer and neither is giving them more capacitor (LOLWTF).
-Liang -- @LiangNuren - Eve Forum ***** Extraordinaire |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.07.15 22:32:00 -
[3]
Originally by: Demolishar All these downsides and you don't think the Curse deserves a little bit more speed?
No, because your downsides are utterly ******ed. Maybe we should go on and on about how a RECON has almost as much tank as a HEAVY ASSAULT SHIP and how the Poor Poor Vagabond has this ENORMOUS Kinetic hole and how common Drakes are OH NOES! And how the Vagabond can't completely turn off someone's DPS and how it can't neut from 40km don't you think the Vagabond needs a neut bonus too? Even a small one? 
BTW: I can fly anything, and I fly the Curse about a thousand times more than I fly the Vaga. Because the Curse is better than the Vaga.
-Liang -- @LiangNuren - Eve Forum ***** Extraordinaire |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.07.15 22:46:00 -
[4]
Originally by: n0thing According to what I see you got Amarr/Gallente and Minmatar cross-trained.
Ah yes I guess none of those kills in a Falcon, Drake, or Scorpion ever happened either. 
Quote: So well, you cant really say that to someone who have been flying Gallente only ships for their entire play-time.
Because you haven't found the time to cross train isn't really my problem - and I know FROM EXPERIENCE that Gallente is pretty damn mean in PVP even today. The fact that I think they need more damage doesn't mean that they can't perform. What it means is that its harder to engineer a situation for your guaranteed success than perhaps it should be.
So, yes... yes I really can say that to you.
Quote: Aight, Gallente should get 20% dmg then, and we can deal with other 4 stats being the most gimped in the CS class. Astarte with 20% more DPS would stand semi-chance against targets that Sleipnir engages while pilot having a coffee in his other hand.
You know what's really amusing about what you're saying here is that Minmatar embody the perfect play style to counter the Gallente play style. Gallente wants to get at close range and kill... Minmatar (when facing Gallente) wants to stay at range and peck.
It honestly isn't that big of a deal if its difficult for an Astarte to kill a Sleip (though even that is pretty iffy). The big deal comes from it not having a suitable place to excel.
-Liang -- @LiangNuren - Eve Forum ***** Extraordinaire |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.07.15 22:51:00 -
[5]
Originally by: Demolishar
I shouldn't HAVE to train Minmatar just to be able to fly a nano cruiser (probably one of the most if not THE most common pvp ship) but I'm basically forced to. Every race should have a viable nano cruiser due to the prevalance of nano-cruiser pvp, and Amarr's Curse just does not perform. Caldari have the same issue with their HACs and Recons. Gallente have Ishtar but it's still depressingly slow. There's no real choice but the Vagabond, and this is not a good thing.
You don't have to fly Minmatar to fly a nano cruiser. The nano curse works just fine even though its slower than a Vaga. The nano Ishtar still works too - even though its slower than a Vaga. You're getting ***** envy over Vaga speed and ignoring what you can do that's just as cool (or better!) and the undeniable fact that what you're already flying is working just fine.
Quote: And what kind of pvp do you fly this Curse in, that it is better than a Vaga?
I pirate low sec and 0.0. You can expect to find me in gangs of size 1 -> 6 most of the time.
-Liang -- @LiangNuren - Eve Forum ***** Extraordinaire |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.07.15 23:08:00 -
[6]
Originally by: Demolishar
If we're proposing Gallente buffs now, I like the idea of a racial overheat bonus so they can overheat MWD+scram longer and better to get in blaster range, and overheat blasters longer and better so they get their superior DPS! But once their modules are too burnt to overheat any more, they're screwed over. Which makes them very powerful brawlers but without the staying power of Amarr/Caldari stuff.
Cool, I actually fly Gallente and I wouldn't like to think that I'm effectively worthless when fighting cap ships because all my DPS comes from overloading my ****. How about we just boost the damage by 20% (or so) and call it good. Overloading your junk takes care of itself.
-Liang -- @LiangNuren - Eve Forum ***** Extraordinaire |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.07.15 23:36:00 -
[7]
Originally by: Demolishar Gallente are already ahead in terms of damage, they just need to be able to apply it better. Hence a short(ish) term boost to MWD and scram, and a good bit of extra DPS for a while to make up for the time you spent closing range. It would be more interesting than a plain damage boost IMO.
Gallente are barely ahead in terms of damage. An Armageddon will outdamage a Megathron past 7km - which notably includes tracking another battleship and is very inside web range. With such a small margin of superiority it almost doesn't matter how fast a Gallente BS can get on top of you or how much longer they can overheat before burning their guns out.
And even if your changes worked perfectly, it wouldn't notably change the face of combat - even close range combat. I'm sorry, your suggested boost simply isn't a good one. May we again ask that you fly the ships in question before deciding what would be "interesting" for them?
-Liang -- @LiangNuren - Eve Forum ***** Extraordinaire |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.07.16 00:46:00 -
[8]
Originally by: Cambarus
M8 if you're going to go posting that make sure you mention the fact that in optimal, not including drones (which makes the difference look bigger than it really is) a mega only ODs a geddon by about 12%. It might also stop people from replying with things like this:
Point taken. :)
-Liang -- @LiangNuren - Eve Forum ***** Extraordinaire |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.07.16 01:19:00 -
[9]
Originally by: n0thing
Right now, if I land in Astarte on top of Drake/Ferox with a good passive tank, or Sleip or whatever I should be able to kill, even tho Im at point blank, its still not really game over for my target. Thats the whole issue. If ship has quite vital drawbacks, make its DPS reach above 1000 mark.
Ships, especially tank bonused ships, should not necessarily instapop when a blaster ship lands on top of them. If you attempt to engage something that's essentially fit to counter you... I'm sorry but you're going to lose. It all comes down to the difficulty of arranging a beneficial situation.
-Liang -- @LiangNuren - Eve Forum ***** Extraordinaire |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.07.16 07:29:00 -
[10]
Originally by: n0thing For most of ships its specific types of ships that counter em, for Gallente blaster boats, its any who has superior or speed or HP buffer.
Not really. I think a lot of your frustration with Gallente stems from the fact that you don't know how to fly Gallente - contrary to popular opinion its not "Activate MWD, Approach/Orbit, Deactivate MWD, Activate Web, F1-F8". You also don't seem to be aware of the things which Gallente really does excel at - and what the weaknesses of the other races are.
Quote:
What can counter Astarte? Lots. What counter a Sleipnir? Ugh, maybe ganged up Huggins/Arazus, or high-end close range fitted BS.
Way to be Mr. Bitter Beer Face there. While I don't try to defend the Astarte here, I'm going to say its a problem with the Astarte and the situations you allow it to be put in.
The days of "hurr hurr F1-F8 lol" are over. Smarten up and you can really make Gallente look amazing.
-Liang -- @LiangNuren - Eve Forum ***** Extraordinaire |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.07.16 16:50:00 -
[11]
Edited by: Liang Nuren on 16/07/2010 16:52:02
Originally by: n0thing Oh, please show me a ship that is capable of killing Sleip, and is faster, and in same price range(no faction/T3 stuff).
You could probably do it eventually in an Arazu - you could certainly immobilize him long enough for your gang to show up and wtfpwn him. You can similarly immobilize the Sleip with a Curse - slightly more chance of him getting away but a much higher chance of actually killing him. I definitely wouldn't be surprised to see a Drake take a sleip out because the cool thing about "being faster" is that you don't need to always be faster... just long enough to get the point/web on them. :)
And ultimately, your obsession with "find me A ship" is the problem. Eve isn't a solo game, it isn't balanced around solo PVP, and it shouldn't be either.
-Liang
Ed: BTW, I'm fairly confident that my standard Tempest and Domi fits could take a Sleip. -- @LiangNuren - Eve Forum ***** Extraordinaire |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.07.16 23:20:00 -
[12]
Edited by: Liang Nuren on 16/07/2010 23:23:32
Originally by: Fistme So what are you saying Liang. Are you saying that the Astarte needs a buff or the Sleipnir is fine?
What I'm saying, specifically: - Commandships as a rule aren't fine. - The Astarte isn't fine. - The Sleip is fine. - Minmatar is fine. - Gallente is *almost* fine.
The difference between Lasers/Projectiles and Hybrids as a whole is noticeable but not catastrophic. Hybrids do deal more damage and its totally possible to exploit this if you try to. The differences are not so pronounced as to get all emo and demand "WAAAAH WHAT CAN COUNTER A VAGA WAAAAAH WHAT CAN COUNTER A SLEIP WAAAAH".
All the races have a flavor, and something they're good at. You can excel with any of them. Just sayin.
-Liang
Ed: Just to be clear: Hybrids (and Gallente) should get a boost - but it should be a boost based around reasonable expectations and numbers. Someone being all emo and whining without bothering to try isn't going to really help. -- @LiangNuren - Eve Forum ***** Extraordinaire |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.07.17 21:17:00 -
[13]
Edited by: Liang Nuren on 17/07/2010 21:17:39
Originally by: siC0 b0b
keep on eft warrioring liang, you know your caldari pve, but you appearently never flew gals/caldari in pvp, this is just efting, check moa check ferox etc. etc. or actually fly something before commening on it
I've had Gallente Frig 5, Gallente Cruiser 5, and Gallente BS 5 for more months than your forum alt has been around in days (26 presently). And yes, I still fly them. Here's me losing a Hype to Omarvelous et al: http://eve-arena.com/encounters/4221703/
(We looted the field)
Quote: edit, and yeah btw doing when comparing mega doing like 100 dps more than a mael is fail
Sic0 b0b: "Maelstrom does more damage at zero meters" Liang: "WTF m8? No, it doesn't" Sic0 b0b: RAGE!
Yep. Here it goes again: 
Quote: even more fail in comparin ships that get all their normal dps from lows to ships that fit dmg mods in lows for gank, read what people say and understand it before making an idiot out of yourself
Please learn to fit a ship before commenting. I was using the standard cookie cutter fits for each ship.
-Liang -- @LiangNuren - Eve Forum ***** Extraordinaire |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.07.17 23:29:00 -
[14]
Edited by: Liang Nuren on 17/07/2010 23:29:03
Originally by: n0thing Ok, since Mael has more tank then Blasterthron and does 100 less DPS, you cant say that Mega really out-DPSes Mael that again, has more tank.
What the hell are you talking about? Of course you can say that the Mega out DPS's the Maelstrom.
-Liang
Ed: Note: IT DOES MORE DPS. |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.07.18 00:40:00 -
[15]
Simply put: If I want to deal damage, I will either fly a Raven, a Geddon, or a Hype. The Maelstrom simply isn't as awesome as you seem to think it is.
Again: if you want to argue about how minmatar is better than gallente, it's probably best to talk about engagement ranges and damage type selection. Making up bl**** about how they magically do more damage just doesn't help.
-Liang -- @LiangNuren - Eve Forum ***** Extraordinaire |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.07.18 02:56:00 -
[16]
Originally by: n0thing ...
I'm going to stop responding to you because it has become plain to me that you have no experience with the ships in question and no desire to learn about them. The issues that should concern you: - Damage Type Selection (Minmatar Only) - Damage Projection (Amarr, Minmatar) - Raw Damage (Amarr)
Really... stop whining and learn to play. And if you somehow feel I don't know how to fly Gallente, you can feel free to school me at it 1v1 sometime. :)
-Liang -- @LiangNuren - Eve Forum ***** Extraordinaire |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.07.18 18:31:00 -
[17]
Originally by: siC0 b0b The DPS you get are EFT NUMBERS ONLY even @0 because Minmatar have different ammunition types to choose from
Apparently the problem is that you don't know how to communicate since now you're just repeating what I said (albeit very poorly). One of the most important things when discussing things is the ability to clearly and accurately communicate your point of view. You're failing pretty horribly at this.
The argument that you actually made is that Minmatar have more ammo types (by number) and thus do more DPS than Gallente. But that's total nonsense - if they're going to do more DPS than Gallente it will be because of damage type selection. Which is what I've been saying this whole thread.
Anyway, as I repeatedly stated: If you're going to complain about Minmatar, you should complain about damage projection (high falloff) and 75% pure damage type selection. If you're going to complain about Amarr, complain about damage projection (high optimal) and raw damage.
The arguments relating to "Minmatar are OP" relate specifically to hybrids (and blasters specifically). However, in order to consider nerfing Minmatar ("because they're OP") you'd first have to consider nerfing Lasers and Missiles. I argued pretty strenuously against the projectile boost on the ground that it would leave Gallente in the dust.
At the time we had Lasers/Missiles (sans rockets) >> Hybrids > Projectiles. Now we have: Lasers/Missiles (sans rockets)/Projectiles >> Hybrids.
IMO, in order for blasters to really be competitive they need more damage. That or we need to nerf every other weapon platform in the game.
Quote: I'm not even considering the fact all your fights are in gang, where Gallente perform alright
It's funny you should say that, but I'd argue that active tanking bonuses and slightly higher damage but extremely low range blasters do not scale in gangs. Being in a gang implies one of two things: - You're going to NvN (ish): unless N is very small then your travel time will go up (lowering your applied DPS throughout the fight) and your active tank bonus will matter very little. When 10K DPS is coming at you, a 600 DPS active tank is pretty  - You're going to Nv1 (ish): You won't get in range unless you're really lucky. This is why Null is actually my default ammo when flying in a gang. 
IMO, Gallente do pretty damn well in gangs under size 5, but 5-10 and you probably won't get in range to kill much unless the fight is really big... in which case you'll probably just end up MWDing after the next target until it pops and you get vaporized when the enemy gang finally turns their attention to you. There's a reason that AMARR are the king of "fleet" PVP.
Quote: you don't fly alone enough or at all
You see that lossmail I linked? I went in alone. Doesn't mean it stayed that way - IIRC I went in, then a domi went in a couple minutes later, and then we had a bunch of people go in and melt the **** out of them. Props to Kismo for having the ******* to warp his carrier into a belt with a 50 man blob next door. Even if we didn't think Omarvelous was in it. 
Quote:
People, me including, are greatful you're sharing your great PvE knowledge, but you're not familiar with topics discussed here. You step into PvP thinking you have same credibility so you won't take any arguments into your thick skull.
Its no lack of PVP (or even solo PVP) knowledge. Sorry. :)
-Liang -- @LiangNuren - Eve Forum ***** Extraordinaire |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.07.18 18:39:00 -
[18]
Edited by: Liang Nuren on 18/07/2010 18:42:15
Originally by: Riaz Qaadir
2. Active Tank Bonus. I don't like it even on a Sleipnir, its too limiting compared to a resistance bonus. Yes its a 37.5 bonus rather than 25% bonus but i'd rather have that 25% affecting both my EHP to give me longer to rep and my EHP/s than just EHP/s, it also allows me to just passive tank without ignoring a bonus.
Just so you know, the difference in "effective tank" (repping power) is much less than would be apparent from comparing 37.5 to 25. .375 is applied to the numerator while .25 is applied to the denominator. Consider:
Rep Bonus: 1 + (.075 * 5) / 1 = 1.375 (37.5% more DPS repped) Resist bonus: 1 / (1 - [.05 * 5]) = 1 / .75 = 1.333 (33% more DPS repped)
Furthermore, .25 is applied in more places (EHP, local reps, remote reps) vs the .375 which is only applied to local reps. Resist bonuses are WTF amazing.
-Liang
Ed: And I don't know what I'd really do for the Astarte - but I'd start by replacing that active tank bonus with something else. Maybe another damage bonus. Because damage is cccooooooollll... -- @LiangNuren - Eve Forum ***** Extraordinaire |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.07.19 02:44:00 -
[19]
Originally by: Bomberlocks Possibly, just rebalancing the ammo will do it for them just like it did it for the Minnies (although the projectile ammo buff ended up leaving a whole class of projectile ammo worthless in the end).
An ammo rebalancing wouldn't help. The reason they rebalanced the ammo specifically was because close range ammo was behind damage points compared to other racial close range ammos.
I think we're more likely to see a damage mod increase for hybrids. At least, I hope so.
-Liang -- @LiangNuren - Eve Forum ***** Extraordinaire |
| |
|